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TECHNOLOGY & IP

Digital-twin and XR technology,
proven by patents

All 14 core and enabling technologies are in-house — zero outsourced development — plus three defense and industrial specializations that even game companies lack. Seven registered and five filed patents protect them.

CORE TECHNOLOGY MAP

CRENGINE core technology map

Seven core and seven enabling technologies are held in-house and fused into one engine to lead the defense, education and public/industrial markets.

01Cloud server build & operation
02Large-scale virtual world
033D digital objects
04Precise 3D object control
05Avatars & virtual humans
06Authoring tools
07Real-time interaction
08Network integration
09Multi-device access
10Live streaming
11External platform integration
12Information security
13AI
14Blockchain & NFT

Defense

Cheonma and K9 operation and maintenance simulators, CBM+ digital twin, defense MRO

Education

Meta Edu Korea language and job training, Ghana public-education VR

Public & industry

Immersive city (Wolmido), metaverse expos, broadcasting, university lectures, tourism, culture, heritage

WHY CRENGINE CAN GO GLOBAL

Game-company-grade technology —
plus the defense know-how games lack

Game-company technology + defense and industrial knowledge and data = the engine of a global company

Category14 core & enabling technologiesA Defense/industrial precision digital twinB Maintenance-grade 3D object controlC AI defense solution (knowledge & data)
Typical AI/XR software & content firms1–2 needed, ordinary level✕✕✕
Global game companies (NCsoft, Nexon, Smilegate, Blizzard)All 14 (game-engine class)✕✕✕
CRENGINEAll 14 · world-class●●●

* CRENGINE's own analysis — scope and level of technology are company assessments.

A · Defense & industrial precision digital twin

Weapon systems and industrial plants rebuilt down to the smallest part (PCB, wiring) — Cheonma, K9 and more.

B · Maintenance-grade 3D object control

Disassemble and assemble by hand or controller without sensors; real equipment logic is reproduced.

C · AI defense solution — knowledge & data

30 years of weapon-system knowledge with data on 822 defense companies and 438 weapon systems.

① LARGE-SCALE VIRTUAL WORLD

A whole city at 1:1 —
large-scale virtual worlds

We reproduced Incheon's 900,000 m² Wolmido as a 1:1 immersive city and built heritage sites, schools and shops at real scale. We also ran the world's first broadcast metaverse (SBS Hope City), linking live broadcast with virtual space.

  • Wolmido 901,641 m², 600+ buildings, 10,330 m of main roads
  • PC, mobile and VR share one world; cloud servers sync many users
  • Korea Industry Fair metaverse expo — 3× KINTEX, 162 companies, 2,000+ products
② PRECISION DIGITAL TWIN & PHYSICS

From the top-level system to the smallest part —
precision digital twins

With 32 years of defense development we rebuilt Cheonma (K-SAM) from exterior to internal parts, because maintenance training needs equipment that is the same inside, not just in appearance.

  • Circuit-board level, complex internals, real switch and dial behavior
  • The same 3D assets shared with CBM+ maintenance data
  • Delivered to the ROK Army Logistics School (2023)
③ 15-PERSON COLLABORATIVE MAINTENANCE

A world-first —
15 people maintain one virtual machine

One instructor and 14 trainees split roles and maintain at the same time — solo self-study, two-person collaboration and 15-person team maintenance put a whole maintenance team on one virtual machine.

  • In real use at the Army Logistics School special-weapons department
  • Multi-site remote cross-control patent No. 10-2687406 — a Korean instructor teaches Polish, Australian, Egyptian and Romanian trainees at once
More on 15-person training
PATENTS

Intellectual property

7Registered5Filed
Patent 01Simulator system using augmented reality for special-vehicle training, and method thereofNo. 10-2097180Registered 2020.04.04
Patent 02Smart preventive maintenance system and method thereofNo. 10-2584711Registered 2023.09.26
Patent 03Overlay-image information providing system using a mobile visual display, and implementation methodNo. 10-2625345Registered 2024.01.10
Patent 04Simultaneous multi-site remote cross-control system using mixed-reality devices, and control methodNo. 10-2687406Registered 2024.07.18
Patent 05Multi-user operating system using mixed-reality displays, and method thereofNo. 10-2480986Registered 2022.12.20
Patent 06Multi-mode driving simulator for multipurpose vehicles applying both VR HMD and monitorNo. 10-2120553Registered 2020.06.03
Patent 07Metaverse-based performance platform service systemNo. 10-2882241Registered 2025.11.03
Patent 08Virtual-reality motion simulator for multiple multi-function equipment, and implementation method10-2017-0022459Filed 2017.02.20
Patent 09Maintenance training method and device using 3D shape information and a virtual-reality system10-2017-0038784Filed 2017.03.27
Patent 10Remote control system using a mixed-reality display, and method thereof10-2017-0112161Filed 2017.09.01
Patent 11Avatar generation method and system providing face tracking and personalized customization10-2024-0061904Filed 2024.05.10
Patent 12Method and device for controlling virtual-reality-based interaction for emotion relief (joint with Samsung Medical Center)10-2025-0197833Filed 2025.12.12

Numbers follow the Korean Intellectual Property Office; filed patents are under examination.

BENCHMARK

Technology comparison with metaverse / VR players

Eight items compared in-house: large virtual world, cloud/network, high-res 3D, object control, digital twin, multi-device, avatar and virtual human.

Company / platformLarge virtual worldCloud & networkHigh-res 3DObject controlDigital twinMulti-deviceAvatarVirtual human
CRENGINE○○○○○○○○
ZEPETO○○×△×○○×
Minecraft○○×△××○×
SK ifland○○○○○○○×

○ supported △ partial × not supported. Simplified from the 2026 company profile.

CONTACT

Technology partnership & licensing

Apply CRENGINE's patented technology and development capability to your project.